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Belgian Amiga Club - ADF Collection
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Text File
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1977-12-31
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33KB
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773 lines
__ __ ___ ___
/\ __ |__|____|__|_ ___________ _____\ \ / /
/ \| \ \ _ _ /| \ ____ \ __ \\ \/ /
/ \ \|\ // \\ /_| |\/___/ // \ \\ /
__ / /\ \ \// \\/ _ | _ _// DW \ \ \
/ \__/__\ \|\ | \ | | | / \ \ \____/ / /\ \_
\___________/| \__|______\| |__|/ \__\_______/ / \__/
/__/ |__| |__| /__/ /__/
Presents:- The Docs Factory?
_ ___ __ __ __ ___ ___ __ __ _ __
|_|| \ (__ |__)| ||__) | (__ |__)| | \_/ | |\ || _
||_/ ___)| |__|| \ | ___) |__)|__| / \ | | \||__)
-*- From MindScape -*-
-*- Cracked By Crystal -*-
-*- Full Documents & Addendum Card Typed By HYDR0/ANTHR0X -*-
IF YOU ENJOY THIS GAME PLEASE GO OUT AND BUY THE ORIGINAL
- Why did I Do This So Late !?!?.... :- Because No-One Else Did It!..
4D BOXING AMIGA ADDENDUM CARD
-----------------------------
This Amiga version of 4D Sports Boxing Has Been Supplied with the PC
manual. The operation of the Amiga version of 4D Sports Boxing is
identical to the PC version but some aspects of the installation
procedures are different are are outlined below.
4D Sports Boxing will work on the following machines.
An AMIGA 500,500 Plus,1000, 2000 and 3000 with a least 1Mb Of Ram.
A Faster processor and a hard disk drive are recommended, although
they are not essential.
The game is controlled via Keyboard, Mouse or Joystick. In a two player
game, any combination of keyboard and joystick can be used toi control
the fight.
SETUP AND INSTALLATION
----------------------
Hard Disk Installation
Reset your Amiga and load the WORKBENCH disk supplied with your machine.
Insert BOXING DISK 1 into any drive. The screen will display a disk icon
labelled 4D SPORTS BOXING. Double click on the icon in the normal
fashion and a window will open containing an icon called HDINSTALL. Click
on HDINSTALL and follow the on screen instructions swapping disks when
prompted.
PLAYING FROM HARD DISK
----------------------
USERS WITH 512K CHIP RAM:-
From WORKBENCH double click the mouse pointer on the SHELL or CLI icon.
Change to the directory type `4DBOXING' and then press the `ENTER' key.
Should the program terminate through a lack of memory you will need to
free up as much CHIP RAM as possible. The best way to do this is to edit
the startup-sequence and remove the loadwb command. Check your Amiga manual
to see how to do this.
USERS WITH 1MB OF CHIP RAM:-
Whilst in WORKBENCH, Select the 4D SPORTS BOSING drawer by double clicking
its icon. This will open the drawer and show an icon called 4D SPORTS
BOXING which you then double click to start the game.
PLAYING FROM FLOPPY DISK:-
Reset your Amiga and insert the disk when the WORKBENCH Disk request
screen is displayed. Insert Disk 1 in DF0: and the game will load
automatically. Insert disks as and when requested throughout the rest
of the game.
IMPORTING/EXPORTING BOXERS:-
To Save off your own creations of mean fighter machines you will have to
create data disks to store them on. Format diskettes using the
WORKBENCH format.initialise command and label them DATA DISK. When you
have created a boxer the game will request this DATA DISK. Insert the disk
when you are prompted. Please note that each formatted disk will only store
one boxer.
PLAYING CONTROLS:-
The manual refers to `FIRE BUTTON 2', Which is specific to the PC version.
On the Amiga, FIRE BUTTON 2 is emulated by the appropriate `SHIFT KEY'
on the keyboard.
HYDR0 NOTE:- Thats The End Of The Addendum Card.
4D SPORTS BOXING!!
CREDITS
CREATED BY DISRINCTIVE SOFTWARE INC. VANCOUVER, CANADA
ORIGINAL CONCEPT BY DON MATRICK STAN CHOW
WITH THANKS TO CHRIS GRAY
DESIGN AND PROGRAMMING BY JAY MACDONALD & CHRIS TAYLOR
& RICK FRIESEN
GRAPHICS AND ANIMATION BY GERARD DESOUZA
SOUND AND MUSIC BY MICHAEL J SOKYRKA, KRIS HATLEID & BRIAN PLANK
PRODUCED BY PHIL HARRSION FOR MINDSCAPE & BRAD GOUR FOR DSI
QUALITY ASSURANCE DIRECTED BY THE SOFTWARE TOOLWORKS
DIRECTED BY JACOB SMITH FOR THE SOFTWARE TOOLWORKS
& IVAN ALLAN, STEVE FRIESEN FOR D.S.I
BOXING CONSULTANCY FROM PAUL SAVAGE
MANUAL AND DOCUMENTAION WRITTEN BY PHIL HARRISON
SPECIAL THANKS TO GEOFF HEATH, GARY CARLSTON
QUICK PLAY
----------
Once the game has loaded, you will see the title screen and credits
Press any key to progress to the Main Menu. For a brief insight into
some of the game`s features. Select DEMO with the cursors keys or mouse
or even joystick and press fire,left mouse button Or Enter to run
a demonstraction show-case of 4D Sports Boxing.
THE MAIN MENU
-------------
To move around this menu and others within the game use the arrow keys on
the Numeric keypad with the ENTER or RETURN key to confirm the selection.
The RETURN and ENTER key will aslo be refered to As FIRE is the manual.
If you are using a joystick. move the box around with the stick and Press
FIRE on button 1 to confirm the selection. When the program detects a
mouse connected to your computer system, it displays a pointer to the
required icon and press the left hand button to confirm your choice.
The mouse cannot be used during the fight to control the boxer. Pressing
ESCape during a menu screen has the same affect as selecting the DONE
button.
Move the flashing box over the EXHIBITION option. Press ENTER To Select It.
Select the Human boxer that you wish to fight with. Cycle through the
available boxers with NEXT and PREVIOUS buttons and move to DONE when you
have made your selection. Now select the COMPUTER boxer with the same
method. Look at the statistic at the bottom of the screen.
Choose a boxer with a similar or lower ranking to your boxer so you dont
make ife too difficult.
You will not go to the ring for the fight. You will be introduced to the
fight by the host and two icons will appear on the status panel. Press
FIRE over the two gloves to start the fight.
Study the key controls i the Reference guide section of this manual for
the various boxing moves that you can perform. for now. do all you can
to get your opponent on the canvas with stars in his eyes - forget the
strategy and have fun getting used to the control method and the way
boxers move.
Press FIRE to ring the bell and start the fight. At the end of each round
you will see the statistic for the fight so far. Don`t worry if your
performance si not exactly Championship stuff quite yet!. You will quickly
learn a fighting strategy and style that is most effective in decking
your opponenet, But for now just have a bit of fun.
To quit the fight at any stage during the fight press ESCape and select
the "Throw in the Towel" icon. Confirm that you really do want to quit
by selecting the Thumbs up icon. This will register a TKO against you
and end the contest.
In EXHIBITION mode the boxer`s results are not recorded and do not effect
his career. Use this mode to "test" your own boxer or maybe try out a
friend`s champ to see if he matches up to your standards.
During the EXHIBITION fight press the function keys (F1 - F8) to see the
action from different camera angles or experiment with 1st person views
with F9 and F10. You will learn later in this manual how to move the
cameras around and how to become a 4D Sports Vision movie director.
4D Sports Boxing Reference Guide
--------------------------------
USERS INTERFACE AND PLAY CONTROLS
---------------------------------
The game is designed to operate primarily with keyboard or joystick
with the optional use of a mouse in the selection screens to "Click"
on icons.
KEYBOARD:-
To Select icons and optikons with the keyboard, move the flashing cursors
box with the arrows keys on the numeric keypad. Press ENTER and RETURN
to confrim the selection.
JOYSTICK:-
To Select options with the joystick, first select joystick as a control
device from the Game Options Menu using the Keyboard as described above.
Use the joystick to move the flashing cursor box and press Fire Button
1 to confirm the selection.
MOUSE:-
To select options with the mouse, move the arrow with the mouse over the
icon you wish to select and "Click" with the left button to confirm.
Note that the program automatically detects whether a mouse is present
and displays the arrow.
Go to the OPTIONS panel from the MAIN MENU to select input devices for
each player..
GAME OPTIONS PANEL
------------------
You will see a selection panel allowing you to choose the input device
for the Red and Blue boxer. Move the cursor box to the icon you wish to
select and press ENTER to confirm the decision. In a one player game,
leave one boxer assigned to the Computer icon to indicate that it is
being controlled automactically. Select the input device you wish to use
from the two joystick and two keyboard options:
Left Hand Keys Right Hand Keys
\ | / \ | /
Q W E 7 8 9
-A S D- <-4 5 6->
Z X C 1 2 3
/ | \ / | \
FIRE BUTTON #1:LEFT SHIFT FIRE BUTTON # 1: RIGHT SHIFT
FIRE BUTTON #2:TAB KEY FIRE BUTTON # 2: RETURN/ENTER
Along the bottom of the screen are the icons for Kilograms or Pounds
(metic or imperial weight system - also used to change between
centemetres and feet/inches for the height measurement) and the icons for
changing the number and duration of rounds in a fight. Press ENTER over
these icons until the desired time and number are displayed in the
icon.
Changing the length of the rounds only effects the EXHIBITION, career
fights are always 3 minuits in duration. Select DONE when you have
completed your selections.
GENERAL KEYS
------------
During the fight there are a number of keys that act as "Short cuts"
to options available through menus:
F1 through to F8 will access the first 8 camera directly
F9 and F10 select the 1st person "through the eye" camera view for
each boxer.
ESCape brings up the control menu during the fight. From here the player
can access the camera control menu, 4D Sports Vision video replay system
and other options. See later in the manual for imformation on these
options and controls.
Whilst inb a control panel the ESCape key has the same affect as selecting
the DONE button.
Ctrl + P - Pause The Game .
Ctrl + S - Sound On/Off Toggle.
Ctrl + M - Music On/Off Toggle.
Ctrl + x - Exit And Quit To Dos. HYDR0 NOTE: Dont Know If It - CTRL
- Note that this has the same effect as "Throwing In The Towel" and will
mark against you in your career.
The "+" and "-" keys on the top right row of the main keyboard increases
and decreases the Rendering level on the boxers. See the later sections
headed "Rendering" and "Frame Rate" for more information.
FIGHTING KEYS
-------------
The following shows the bosing and "showboat" moves avaible during the
fight. The moves are the same regardless of wether they are controlled
by keyboard Or Joystick. See the OPTIONS menu for information on how to
select the correct controlling input device.
The boxer is capable of a wide variety of moves depending on the
situation. For example, the "showboating" moves change depending
on wether the opponent is on this feet or not. There is also a secret
move to help bring back energy yo the dangerously exhasted fighter.
We think you should find that one out for yourself.
Each of the eight directionals has three actions associated with it -
depending on wether No button is pressed (NB), Fire button 1 (B1) Or
Fire Button Two (B2).
+---------------------------------------------+
| NOT BUTTON PRESSED! |
| |
| Move Left MOVE FORWARD Move Right |
| Block High\ | / Block High |
| \ | / |
| \ | / |
| \ | / |
| |
| Move Left ---- ---- Move Right |
| |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
| Move Left MOVE BACK Move Right |
| Block Low Block Low |
+---------------------------------------------+
To move your boxer around the ring use the correct keyboarf or joystick
direction for the selected control device (see OPTIONS PANEL). Use the
Primary directions (Up,Down,Left And Right) for general movement.
Use the diagonals to bring up your guard and move in that direction.
+------------------------------------------------+
| BUTTON 1 PRESSED |
| |
| Left Hook Right Straight Right Hook |
| To Head \ To Head! / To Head |
| \ | / |
| \ | / |
| \ | / |
| |
| Left Hook ---- ---- Right Uppercut |
| To Body To Head |
| / | \ |
| / | \ |
| / | \ |
| / | \ |
| Left Straight Right Uppercut Right Hook |
| To Body To Body To Body |
+------------------------------------------------+
+------------------------------------------------+
| BUTTON 2 PRESSED!. |
| |
| No Effect Stick Chin Out Bolo Punch |
| \ | / |
| \ | / |
| \ | / |
| \ | / |
| |
| Shake Arm ---- ---- Flurry No.1 |
| |
| / | \ |
| / | \ |
| / | \ |
|Shake Head/ Shuffle Flurry No.2 |
+------------------------------------------------+
To throw a punch, hold down Fire Button One and then the correct direction
from the chart above for the type of punch you want to use. Jab on fire
button oine on its own to jab with the left hand at the opponent.
THE MASTER PANEL
----------------
During a fight you can press ESCape to bring up the MASTER PANEL. This
allows access to 4D Sports Vision camera and video replay control systems
and other functions of the game. This menu can be accessed by clicking on
the CONTROLS icon before the fight and between each round. There are eight
icons on the Master Panel. From Left To Right.
1.> A Boxer Throwing A Towel Into The Ring.
2.> A Camera.
3.> A Video Tape.
4.> Sum Eyes.
5.> A Thin N Fat Boxer
6.> A Document.
7.> A Disk.
8.> A Done Icon.
Let`s look at these menu options in more detail:
1.>THROW IN THE TOWEL - terminates the fight as a TKO. Against you except
if the fight hasn`t started yet!. This allows you to cancell a fight
without penalty - except for maybe incurring your manager`s wrath.
2.>VIEW OPTIONS MENU - Allows the player to set, position and adjust the
8 user definable cameras.
3.>INSTANT REPLAY MENU - The icon accesses the 4D Sports Vision replay
system, allowing the player to review the fight so far and play back
portions of the action.
4.>POINT OF VIEW MENU - Allows quick selection of the viewpoint between
action through thr cameras or through either of the boxer`s eyes.
5.>RENDERING LEVEL - here the player selects the rendering level and
playwindow size. See also FRAME RATE.
6.>STATISTIC - This icon brings up a list of the fight stats recorded
for the fight so far and the last round in detail.
7.>SYSTEM PANEL - From here the player can save and load cmaera settings
and control music and sound effects.
8.>DONE. Returns you to the previous menu, or directly back to the fight
if the menu was access during a round.
1.> Throw in the towel - This permits the player to terminate a fight
before it has reached its natural conclusion. If you do this, the
computer will automatically register a TKO against you. If this is
done during a MAIN EVENT fight, then this will effect your career
standings. This was included to prevent the unscrupulous boxers
amongst you from winning fights withour going the full distance -
no chance to take a dive here!.
If the fight has not yet statted, you can quit withour any penalty
whatsoever.
2.> View Options - allows the player to enter the VIEW OPTIONS PANEL and
manipulate the various camera viewing systems. Once selected, there
are seven icons displayed. From left to right these are:
A Plus Sign : Step Up to the next camera in the sequence
A Minus Sign: Step back to the previous camera in the sequence
Adjust : Adjust the cameras. See also section "Adjusting Cameras"
A Standing Camera : Flying/Fixed camera. This toggles between a camera
that can fly around the track the action or is
"Locked Off" in a set position.
A Man Holding A Camera : Cameraman On/Off. This toggles between that is
"operated" by an intelligent computer
controlled cameraman who tracks the action
smoothly as you would see on TV or fixed
camera.
A Crowd : Crowd On/Off. THis toggles between a computer generated
rendered crowd or a blank background. Note: when this
icon is selected. the camera is automatically fixed and
locked off with no cameraman that will not track the
action..
Control : Control room. This icon displays all 9 cameras together
and allows you to set up combined camera views that gives
the best coverage of the ring and the action. Toggles
it to return to the main panel.
Done : DONE. Returns you to the MASTER PANEL.
3.> Instant replay
The key to the 4D Sports series is the ability to really recreate the
atmosphere and excitement of a full scale sports event. One of the
abilities we have with the 4D Sports graphic system is to record the
action onto a "Digital" video tape. You can then rewind and re-play
sections of the fight to impress your friends with your incredible skill
and more importantly, carefully analyse your opponents strengths and
weaknesses before going in for the kill. The 4D Sports Vision instant
replay system lets you re-live and last round fought and to rewind
and fast forward through the action so you can find the moment of glory
(or disaster) that you want to see again.
Once selected, there are eight icons displayed. From left to right, they
are:-
|<< i)Rewind to the beginning of the round.
<< ii) Rewind manually. "HOLD" this button down until the desired
portion of the fight is displayed on screen.
> iii) Play
>| iv) Frame advance -allows the action to be examined step by step
to really see the details.
|| v) Pause. Toggle this on and off to freeze and continue the replay.
>> vi) Fast forward manually. "HOLD" this button down until the desired
portion of the fight is displayed on screen.
>>| vii) Fast forward to end of round.
Done Viii) DONE!. returns you to the MASTER PANEL.
___________________________
|_________|__|______________|
Frame Rate Slider - adjust the slider left to right to increase and
decrease the frame rate. 100% is normal speed. A lower figure means
slow motion, a higher figure increases the speed. This can be adjusted
during the replay.
4) Point Of View - From this menu, the player can quickly select the
viewpoint form either a camera, the Red boxer or Blue Boxer.
Once selected, there are four icons displayed. Form left to right,
they are:
Camera : Camera View - Shows views from the movable cameras. See
also section on "Adjusting Cameras".
Dark Eye : View through Red Boxer`s eyes [or use F9 during the fight]
Light Eye : View through Blue Boxer`s eyes [or use F10 during fight]
DONE : DONE. Returns you to the MASTER PANEL.
5) Rendering - This menu allows the player to adjust the detail of
graphics used to create the boxer`s shape and features.
This has a fundamental effect on the speed and
smoothness of the RATE for more information about processor
speed and adjusting frame rates to get optimum performance
out of the game.
Once selected, there are six icons displayed. From Left To Right,
They Are:
Fat Man To Thin : Increase detail level, Adds polygons to the boxers to
increase detail level and therefore realism at the
expense of frame rate on slower machines.
Thin Man To Fat : The Total Reverse Of The Upper Text!.
Auto : Auto. This puts an automatic system into operation that
selects the optimum graphics level to provide the ideal
playing speed and frame rate. Note: this system will
operate constantly and will therefore make "unexpected"
changes to the graphics level during the fight.
This is to compensate for a heavy demand momentarily
on your computer`s processor by the game for some
"hidden" task.
Box With Arrows
Going In : Decrease playwindow size. The smaller the playwindow
the faster the frame rate becomes. On slower machines
it may be necessary to decrease the size slightly in
order to get a better game speed.
Box With Arrows
Going Out : The Total Reverse Of The Upper Text!.
Done : DONE. Returns you to the MASTER PANEL.
6) Statistics - The icon brings up a list of the boxing stats recoreded
for the fight so far and for the last round in detail.
7) System Panel - From here the player can save and load camera settings
and adjust music and sound effects. Once selected,
there are six icons displayed. From Left to Right
They Are:-
SAVE : SAVE Camera Settings. Stores All of the adjustments.
LOAD : Load Camera Settings. Previously stored.
RESET : Reset all camera settings.
FX : Toggle Sound Fx On/Off
Music : Toggle Music On/Off
Done : DONE. Return to Main Panel.
8) DONE - Returns you to the top level "Fight or Control" menu, or
directly back to fight if the menu was accessed during a round.
TWO PLAYER MODE
---------------
One of the best features of 4D Sports Boxing is the ability for two player
to fight each other on the same computer.
They can even use the same keyboard.
Select a control input device from the OPTIONS panel via the MAIN MENU
for the two players. Assign the correct joystick or keyboard patch for
the player and then preceed to either the EXHIBITION or MAIN EVENT
sections for the fight.
A third person can usefully be employed as 4D Sports Vision director
changing camera angles during the round and showing replays and
adjusting camera angles between rounds.
ADJUSTING CAMERAS
-----------------
During the fight, it is possible to access any of the camera angles by
simply pressing the associated function key (F1-F10) for each camera
setting. However, it is easy to set up your own camera positions and
angles - and of course much more fun than using the presets. Follow
the instructions below and you will soon become the best TV director
in your street.
To enter the Camera Adjust menu, go into the MASTER PANEL. To do this
either prsss ESCape during a fight, or select controls from the top
level "Fight or Controls" menu.
Once in the Master Panel select the VIEW OPTIONS icon to enter into
the VIEW OPTIONS panel. Next select ADJUST and you will go into the
panel that allows the cameras to be positioned and adjusted by the
player. Once selected, there are eight icons displayed. Form left
to Right, They Are:
A + Sign i) Step Up to the next camera in the sequence.
A - Sign ii) Step Down to the previous camera in the sequence.
2 Cameras iii) Adjust the current camera view
1 Camera & 2 Guys iv) Select camera focus on either or both boxers.
Arrow Up v) Zoom In.
Arrow Down vi) Zoom Out.
Save vii) Save.
Done viii) Done. Return you to the View Options Panel.
To select any camera from the nine available foe user definition, move up
and won through the cameras with the STEP UP and STEP DOWN icons until
the desired cameras view is displayed.
Go to the ADJUST icon and press and hold FIRE BUTTON 1 Or ENTER. With the
button or key syill depressed, move around in the 8 directions to adjust
the position of the camera with the joystick or keyboard. Follow the
chart below fot the camera move availble:
FORWARD
MOVE UP /\ MOVE UP
\\ || //
\\ || //
ROTATE LEFT ========== ROTATE RIGHT
// || \\
MOVE DOWN// || \\MOVE DOWN
\/
MOVE BACK
Using the above moves, it is possible to position the camera anywhere within
the 4D Sports arena. NOTE: It is not possible to adjust the camera on the
F1 Key. It is always fixed in the same position.
Next select which boxer, or both, you wish to centre and focus the camera
on. Toggle through the SELECT camera focus icon until the desired choice
is shown.
Use ZOOM In to get closer to the action and ZOOM OUT to come back out for
a wider camera shot.
Repeat this for all the available cameras until you are happy with the
angles and focuses the you have set up. Remember that you change the
settings in the middle of a fight with no penalty to your success if you
want to tweak a camera position slightly.
Once the settings are complete, select SAVE to store them for future use.
Select DONE to return to the VIEW OPTIONS PANEL. From here it is possible
to set the type of camera and how it follows the action. See the
descriptions of the icons in the previous section and also read the section
headed FRAME RATE before making your choices.
If you select a camera to be "Flying" then it will track the action
smoothly. If a "locked" or static camera is used. then during the fight
press the SPACEBAR to re-centre the camera on the action.
CROWDS
------
It is possible to add a textured and rendered crowd into the background
behind the ring. NOTE: it is only possible to have a fixed camera and
a crowd included together, which is why when you select the Crowd icon,
it automatically chooses a fixed camera that has no operator.
With the 4D Sports Vision System it is possible to place a camera right
inside the ring that flies around with the action. No TV sports show in
the world ever gives you the freedom to see the action so close. Mind
you don`t get hit, though!
FRAME RATE
----------
4D Sports Boxing uses mathematically generated polygons to creat the
onscreen graphics. Because of the complexity of the programming
algorythms required to do the mathematical calculations, polygon
graphics take a large proportion of your computers available processing
power. On faster machines with a 286 or 386 processor chip this is not
a problem, since there is ample power "in reserve" to handle the most
intensive task. However, if you are running the game on a less powerful
computer (e.g. one with a clock speed of less than 10mhz) then you may
encounter situations in the game where the frame rate of amnimations
and graphics slows down.
There are a number of features built into the game that allows you to
speed up the frame rate on your computer. The following is a list of
suggestions that we recommend you try in order to get the optimum
preformance out of this product. However , since different PC`s behave
in different ways, we suggest you experiment to achieve the optimium
frame rate by trying these simple options:
1) Decrease the RENDERING LEVEL of the boxers. This removes polygons
form the human figure and therefore the computer has less graphics to
calculate for each frame of animation. You can select the AUTO options
from the RENDERING menu so that the game decides for you the best
rendering level to use.
2) Decrease the playwindow size. This takes the visible screen area
down tp a more manageable level for slower machines.
3) Cameras. If frame rate is a problem on your machine, then select
cameras to have no cameraman and for them to be fixed. This decrease
the calculations required for the game to follow the action.
- Thus increasing visible fram rate.
4) LOW and HIGH SIM. From the OPTIONS panel it is possible to select LOW
or HIGH simulation level for the game. If LOW sim is selected, it
removes a proportion of the artificial intelligence for the opponents
boxers. This means there are less calculations to do for the fight and
you get a marginally better frame rate.
5) Sound. POn slower machines with no sound card, selecting digital
sounds through the PC SPEAKER can have an adverse effect on the
overall frame rate - especially during sound intensive portions of the
fight. If This is a problem, simply select PC SPEAKER from the Set-Up
menu.
4D SPORTS BOXING "THE CHAMPIONSHIP"
-----------------------------------
Once you have tried out a few boxers in the EXHIBITION match and set up
the camera angles it is time for the BIG FIGHT. This where your Boxing
career takes off. Make a big and you are going to be a rich man, If
you fail... well it will be back to normal life again - no fast cars,
big houses. Yes, you can wave goodbye to the good life and everything that
goes with it.
THE GYM
-------
Before you can enter the Championship you must first create your own boxer
and for this you must visit the Gym. From here you "design" your boxer by
specifying height, weight and the characteristics of his fighting style
and even down to the colour of his baggy stain shorts. A "Champ" of upto
ten boxers can be held at any one time. If you Gym gets full then you will
have to "fire" your least favourite boxer via th DELETE function.
Enter the GYM via the Main Menu. Once inside you will visit th locker
room where you can flick through your database of current fighting
boxers. Use the NEXT and PREVIOUS buttons to go through them all.
BOXER CREATION
--------------
To add a new boxer to the camp, select CREATE.
This takes you to the 4D Sports Boxing Champion Generation Machine.
You will see your brand new boxer strutting his funky stuff to the side of
the screen. On the right are a list of options that make up the Boxer`s
pyhsiqure and fightinhg characteristics.
Then Follow Onscreen prompts.
Once you have created your Boxer its time for the hard bit... The Fight!
G O O D L U C K
-----------------
THE END!
CALL THE ANTHROX ELITE ONLY.. >0< DAY OLD.. BOARDS
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
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-*- HYPERSPACE - (GHQ!) +49-5916-4755 -*-
-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
Hydro Sends Greets To:-
Skol & Data - Nice Trainers!... So When?
Slayer - I Beat You To Smash Tv Docs. But You Spread Them Better!!hehe!
Dream Warrior - Wheelchair !!?!
/X\arvin (The Rabbit Killer) - Yo!.. Erp!
Zarch & Rasta Catcher - Cool Guyz!. Keep It Up!.. Oeer!
I`m Pissed Bored With Typing Docs!... So L8rs.